Design Thinking is a system of spaces than rather a predefined series of orderly steps. The spaces are demarcate different sorts of related activities. It can...
Read part 1 before continuing part 2 Games offer a solution to the dilemma. Gamification techniques do not have to get rooted in technology. As opposed...
Gamification is the use of Game Mechanics or Game Design to enhance non-game contexts. It is involving the fun elements of a game into real-world applications....
The participation of females in gaming is rising. Female-led games do find an easier path to get covered, due to their novelty in the market. Reviews...
It’s long-awaited Sketch for billions of Windows users. It has been some years that they have launched this software. This software advances the practice of transition...
We start filtering facts with our own understanding. The actual fact is that no individual can distance himself or herself from the genuine needs of user....
Icons are everywhere. An icon is a small graphical representation of a program, file, brand or product. If well designed Icons are fast to recognize at...
Dark patterns are features of interface design to trick users into doing things they might not want to do, but which benefit the business in question....
3 Click Rule The three-click rule was made popular by Web designer Jeffrey Zeldman in his book, “Taking Your Talent to the Web.” The theory “3...
Let’s start with the fundamentals of user interface design. Constantine and Lockwood describe a collection of principles for improving the quality of your user interface design....