The participation of females in gaming is rising. Female-led games do find an easier path to get covered, due to their novelty in the market. Reviews tend to almost as strong as male only games. You can find games with female heroes, such as the Tomb Raider or Portal series. But there aren’t enough female-led games with strong marketing budgets. To see if gamers are willing to pay attention to games that tell stories with women at the center. Women also play less than men about 77 minutes per day, on average, compared to 89 minutes.
Women play more casual or socially-oriented games. The study found that adult men are more likely to play console games than adult women on other platforms. But even in this area, the numbers are moving towards equality. in 2013, Nintendo reported that half of its users were women.
In 2015 another Pew study found that more American women (42%) than men (37%) owned video game consoles. In 2013, Variety reported that female participation increased with age. 61% of women and 57% of males aged 45 to 64 played games. A mid-2015 survey reported by UKIE indicates that 42% of UK gamers are female. Interactive Games & Entertainment Association (IGEA) made a survey. It says that women in Australia involve 46% of all gamers. Its figure has also remained stable for the past eight years.
Entertainment Software Association also made a survey. It shows that women players in the United States increased from 40% in 2010 to 48% in 2014. IGEA chief executive Ron Curry said – women gamers outnumbered men among 35 to 44 year olds. Women are getting freed up a bit at that stage of life. From other duties that they have and they’re starting to experience games. They’re starting to play with their kids.
Today, despite the dominant perception that most gamers are men. The ratio of female to male gamers is now balanced, mirroring the population at large. In 2012 a EEDAR survey found that almost 60% of female gamers played on mobile devices. 63% of these female mobile gamers played online multiplayer mobile games. In 2008, a Pew Internet & American Life Project study found that among teens. It says that 65% of men and 35% of women describe themselves as daily gamers. This trend found to be stronger in the younger age group. 48% of women in the United States report having played a video game. Only 6% identify as gamers, compared to 15% of men who identify as gamers. This rises to 9% among women aged 18–29, compared to 33% of men in that age group.
It’s a fact that primary shooting games dominated by male players. It’s particularly noting that the fastest growing segment in gaming is women over the age of 18. Half of female PC gamers in the U.S. consider themselves to be core or hardcore gamers. ESA survey shows that half of all gamers are women. Social games such as Farmville and Candy Crush are very popular with women. They make up the majority of users in many social games. Candy Crush, above, is one of the world’s most popular games, and it has more female players than male players.
The relationship between women and video games has changed now. It has received extensive academic, corporate, and social attention. Since the 1990s, female gamers have said to be as a minority. Now the industry surveys have shown that in time the gender ratio has become closer to equal. They’re getting familiar what an online game is, or casual social gaming. Among those employed in game development, women remain in the sizable minority. Its making up 19% of workers. Since the 2010s, females have to make up about half of all gamers.