User-centered design (UCD) is a design approach that prioritizes the needs, wants, and behaviors of end-users when designing products and services. It is a human-centered design...
Read part 1 before continuing part 2 Games offer a solution to the dilemma. Gamification techniques do not have to get rooted in technology. As opposed...
Gamification is the use of Game Mechanics or Game Design to enhance non-game contexts. It is involving the fun elements of a game into real-world applications....
Typographical design works as any other design. You have to apply all design principles. Hierarchy, unity, variety, proportions, balance, scale, etc. to typographical elements in your...
It’s long-awaited Sketch for billions of Windows users. It has been some years that they have launched this software. This software advances the practice of transition...
Maximilien Vox’s, Vox System, introduced in 1954, is one of the most lauded. Hybrid system of 15 styles, based on the historical nomenclature. It was first...
We start filtering facts with our own understanding. The actual fact is that no individual can distance himself or herself from the genuine needs of user....
Icons are everywhere. An icon is a small graphical representation of a program, file, brand or product. If well designed Icons are fast to recognize at...
This article is a continuation of part 1 Colour model is a mathematical representation unfolding how colours can symbolize by succession of numbers. These numbers are...
A colour model is a system for creating a full range of colours from a small set of primary colours. It’s an abstract mathematical model describing...